lootContainers error while opening

Oct 10, 2017
108
1
18
#1
I'm getting error when trying to open a container with ID 44444 (example). The container was added using SIE.
Server launches the message: "[RadialManager] ERROR - NULL object selected in ObjectMenuSelect ObjectID: 0x280df64".
I can add i put that container (a placable container) inside a cave with the current CellID.

This is an example for the screenplay:

Code:
lootContainers = {
444444
},

lootLevel = 30,

lootGroups = {
    {
    groups =
    {
        {group = "wearables_all", chance = 10000000}
    },
    lootChance = 8000000
}
},
    lootContainerRespawn = 1800
} -- From the begining.


...
self:initializeLootContainers()
...
 
Jan 11, 2015
230
1
18
33
www.writingunderduress.com
#2
I'm getting error when trying to open a container with ID 44444 (example). The container was added using SIE.
Server launches the message: "[RadialManager] ERROR - NULL object selected in ObjectMenuSelect ObjectID: 0x280df64".
I can add i put that container (a placable container) inside a cave with the current CellID.

This is an example for the screenplay:

Code:
lootContainers = {
444444
},

lootLevel = 30,

lootGroups = {
    {
    groups =
    {
        {group = "wearables_all", chance = 10000000}
    },
    lootChance = 8000000
}
},
    lootContainerRespawn = 1800
} -- From the begining.


...
self:initializeLootContainers()
...
Make sure there are no other snapshot objects with that ID and then delete your client objects db on the server while core3 isn't running to force it to rebuild.
 
Likes: Aeryna
Oct 10, 2017
108
1
18
#3
Make sure there are no other snapshot objects with that ID and then delete your client objects db on the server while core3 isn't running to force it to rebuild.
That's correct. Removing objects.db worked but i got a new issue. When you try to loot, drop or remove any item the action won't complete, at least you relog.
 
Oct 10, 2017
108
1
18
#4
That's correct. Removing objects.db worked but i got a new issue. When you try to loot, drop or remove any item the action won't complete, at least you relog.
Removing sceneobjects.db can fix this. And you can make a backup of your "sceneobjects.db" and paste it when server builds the new objects.